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TRANSFABRIC: A parasitic workshop on transnational D.I.Y. (Do It Yourself) Aug. 29-Sept. 1, 2011

Budapest, Hungary
Monday, August 29, 2011 - Thursday, September 1, 2011

Exploratory and playful engagements with technology are often cited as dominant drivers of innovation. For example, Google’s 20-percent-time culture, encouraging its employees to use 20% of their work time to realize their own technological passions, play and experiment with hard and software, is one of the most illustrating examples of this new work ideology. New ideas of tinkering, technological aesthetics, playing with and un-packing the workings of computational technology are visible way beyond the confines of large IT corporations such as Google or innovation hotbeds such as Silicon Valley. Urban centers across Europe, the U.S. and Asia have experienced a rise in individual and collective creative projects that actively explore novel approaches towards “makings” of and with technology to stimulate new forms of creativity and innovation. Often these are quite interdisciplinary projects, some of which are invested in utilizing technology to encounter familiar urban environments in new ways, to explore the relationship between theory and practice, or between design aesthetics and innovation, etc. Individuals and collectives engaged in these efforts of digital making often share a commitment to the open sharing of ideas and software code across diverse cultural contexts.

This workshop brings together key thinkers and practitioners who work at the intersection of digital and urban design, making and remaking and are distributed across different cities in the U.S., Europe and China. The main goal of the workshop is to provide a space for mutual engagement, learning from each other's experiences and the challenges that individual groups might face, and establishing opportunities for future collaboration. The workshop will also contain a practical component where we engage participants through a hands-on design brainstorming session and a hack session designed around a specific activity, for example, “learn how to take apart your favorite childhood robo-toy to understand some of the workings of the computational black box.”

For more and to apply, visit